From time to time, this ambassador would depart to foreign lands while Vrtra created a new homunculus to watch his people. To interact with his people, Vrtra used his right eye to create a homunculus in the guise of the satrap's ambassador. Only the satrap knew that Vrtra was the true ruler of Radz-at-Han. Over time Vrtra and his involvement in Thavnair's founding were forgotten, even by his own people, who knew only that their satrap had made an alliance with a dragon. Knowing that if his presence was to become known outside Thavnair others would come seeking his power, Vrtra swore all to secrecy and remained hidden, naming an Au Ra named Alzadaal to act as the ruling satrap in his stead. Tiring of the bloodshed, Vrtra intervened and brokered peace between the three groups, together establishing the city of Radz-at-Han. The peace held for many years until a group of Hyur arrived at Thavnair and waged war on them, intent on occupying the island. When mortals-first the Matanga and later the Au Ra-came to the island, Vrtra allowed them to stay so long as they left him and his lair in peace. ![]() Though too small for a dragon to fit through, Vrtra took the nearby island of Thavnair as his abode. Long after Allag's fall, Vrtra still searched for a way to reunite with Azdaja, and eventually discovered a planar fissure beneath the waves of the Bounty. Vrtra was left saddened over Azdaja's sacrifice, yet he kept up hope that she survived. ![]() In a desperate gamble, Azdaja flew into the voidgate about the Crystal Tower to cut off the reinforcements at their source, and the voidgate closed behind her. No matter how many voidsent were slain, however, more appeared to take their place. During the Third Astral Era, when the Allagan Empire assaulted Meracydia and Bahamut fell, Vrtra and Azdaja answered Tiamat's call and flew to Meracydia to fight the Allagans and their voidsent. He was cared for by his brood-sister, Azdaja. Midgardsormr replied, "'Twas the last bastion of hope." Vrtra in his youth once asked his sire why he chose to settle on the Source after escaping from the Dragonstar. Sitting between the eyes of Vidofnir is a hawk named Vedrfolnir (Veðrfölnir, also called Veðrlaufnir).As the youngest of the first brood, Vrtra hatched after Midgardsormr entered dormancy. The other inhabitants of Yggdrasil include: the Norn, three elderly wise-women who wove the tapestry which contained the threads of fate for everyone in the universe, 4 stags which ate the bark or foliage of the tree (Duneyrr/Duneyr, Durathror, Dvalin, Dainn/Dain), 4 serpents which assisted Nidhogg in chewing through the root of Yggdrasil (Grafvolluth, Graback, Goin, Moin), Ratatoskr, a squirrel who would run up the trunk of the tree, acting as the messenger for insults between Nidhogg and Vidofnir, the giant eagle perched atop the tree. The proper spelling of Nidhogg is Níðhöggr, which means "malice striker" or "tearer of corpses" in Norse. Nidhogg will survive Ragnarok and feast on all the wicked dead in its aftermath. Nidhogg is fated to finally eat through the entire root at Ragnarok, causing Yggdrasil to collapse. Nidhogg is located by Hvergelmir ("roaring kettle" source of all cold rivers), one of the three wells/wellsprings located around Yggdrasil, in Nastrond ("dead body hall"), located in the world of Helheim or Niflheim, where it feeds off of corpses to sustain itself. In Norse mythology Nidhogg was a dragon who gnawed on one of the three giant roots of Yggdrasil, the world tree (a giant Ash tree which connected all 9 worlds of Norse cosmogony). Not guaranteed to drop abjurations or Wyrm Beard.Highly resistant to Fire and Ice spells.As with Fafnir, a level 90 character should have little trouble landing most debuffs.Denoted by the wings being raised in the air, as opposed to their normal position at his sides. Noticeable by the usual 2 Hour dust cloud animation, this ability enhances Nidhogg's attack, defense, and magic defense drastically for about 30 seconds. Nidhogg has a "2 Hour" ability that can be used at will.Uses the same TP moves as Fafnir, but be warned, as they are not limited to the alliance who has claim.Spawned by trading Sweet Tea to the ? at (J-7).JA = Detects job abilities WS = Detects weaponskills Z(D) = Asleep in Daytime Z(N) = Asleep at Nighttime A(R) = Aggressive to Reive participants HP = Detects Low HP M = Detects Magic Sc = Follows by Scent T(S) = True-sight T(H) = True-hearing Neptunal Abjuration: Legs (Up to x2) ( 26.2%)Ī = Aggressive NA = Non-Aggresive L = Links S = Detects by Sight H = Detects by Sound.Martial Abjuration: Body (Up to x2) ( 35.7%).Earthen Abjuration: Body (Up to x2) ( 27.4%). ![]()
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